Hiya,
I’m trying to add a Gameplay tag to an actor or to a GameplayTagContainer on an actor from a data table in C++ and can’t work out how to do it. I have followed the instructions at Gameplay Tags | Unreal Engine Documentation and have created my data table and added it to the GameplayTagTableList in the Project Settings.
I’ve then created a FGameplayTagContainer InteractableTags struct in my header file and in my .cpp file put InteractableTags.AddTag(“Interactable”); in my constructor as indicated here Using Gameplay Tags to Label and Organize Your Content in UE4 - Unreal Engine
Unfortunately I get a "no suitable constructor exists to convert from “const char[13] to “FGameplayTag”” intellisense error and my project won’t compile.
I can add a tag from my data table to an actor in blueprint so I know that the table is registering with the GameplayTagsManager. I’ve tried including any header files related to gameplaytags and nothing seems to work.
Any ideas?
Header:
#pragma once
#include "CoreMinimal.h"
#include "BuilderBaseSelectableActor.h"
#include "BuilderTile.generated.h"
/**
*
*/
UCLASS()
class BUILDER_API ABuilderTile : public ABuilderBaseSelectableActor
{
GENERATED_BODY()
public:
ABuilderTile();
UPROPERTY()
FGameplayTagContainer InteractableTags;
};
.cpp
#include "BuilderTile.h"
#include "GameplayTags/Classes/GameplayTagsManager.h"
#include "GameplayTags/Classes/GameplayTagContainer.h"
#include "GameplayTagsModule.h"
#include "GameplayTagsSettings.h"
#include "GameplayTags.h"
#include "GameplayTagsManager.h"
ABuilderTile::ABuilderTile()
{
InteractableTags.AddTag("Interactable");
}