How to attach a Simulated Bones Actor to a parent SkeletalMesh

i searched in the forum a here in the answer hub but i could find something usefull, so when i missed some, sry…

i trying to attach lets a a rope (which is a SkeletalMesh with Simulated Bones) to a character inside a bluprint…

i just dont get it working, if the rope is simulating right its not attack (on a bone) and if the rope is right attached its just not simulating.

what is the correct workflow for this ??