I use UE4 make a short film(maya export animation fbx),i need to improve the bounds scale(from 1 to10),otherwise the charater will lose in the viewport when the camera too far with the character.
When i build the scene,indirect illumination(GI) will fail,unless i reduce the bounds scale to 1.
Someone know my work correctly?how to build a charcter with high bounds scale?
How to disable the off screen object(determined by bounding scale) hidden fuction or properties?