Im trying to make it transition to another blendspace1d based on if a variable in the character blueprint is true heres what I have so far, I dunno how to fix the compile error v
make the character variables public
Perfect. solved it
Im trying to make it transition to another blendspace1d based on if a variable in the character blueprint is true heres what I have so far, I dunno how to fix the compile error v
make the character variables public
Perfect. solved it