Hello,
I want to get the z axis value when the character leaves the ground, whether by jumping or just falling. I thought I can use a sphere collider, but I don’t know how to use it.
charactermovementcomponent - isfalling returns is character staying on something or falling.
then, to get height, you must do single line trace from character center to the ground.
trace start = getactorlocation.
trace end = trace start + (0, 0, -1) * 10000.
actors to ignore - self
i was thinking that too but it also kind of sounds like they are looking for a event that fires when the character leaves the ground or a similar binding.