Hi guys,
to install Unreal (4.17) on Linux, the installation can be done using scripts without any problem.
Since it can be done with scripts, I can put it on a Docker.
The problem is that when we open Unreal for the first time, we have more than 2k shaders compiling. If I put this on a Docker, whenever I run the Docker container, it’s going to compile from zero again.
So my question is: How can I compile the shaders using Command Line to be able to put it on a Docker?