Hello,
In 3rd Person Blueprint Template project, the camera abruptly jumps to a new location when it collides with a wall.
The screenshots below are self-explanatory. As the player moves the camera from right to left without moving the character, the camera disruptively jumps to a new location. An instant switch from frame 5 to frame 6 is irritating.
Is there a way of fixing the camera in blueprints so that it makes a smooth transition in such cases?
Kind Regards,