Hi,
I am trying to create a pawn and then get the reference to it using a TActorIterator.
The question is how get the reference from the TActorIterator object and store it in a pointer.
Here is the code
.h
// Called when the game starts or when spawned
virtual void BeginPlay() override;
//object holding the reference to the player pawn
ACameraBase* ControlledCamera;
.cpp
void ATC_PlayerController::BeginPlay()
{
Super::BeginPlay();
FVector Location = FVector::ZeroVector;
FRotator Rotation = FRotator::ZeroRotator;
FActorSpawnParameters Parameters;
Parameters.Name = "Camera";
Parameters.Owner = this;
this->GetWorld()->SpawnActor(ACameraBase::StaticClass(), &Location, &Rotation, Parameters);
for (TActorIterator<ACameraBase> ActorItr(GetWorld()); ActorItr; ++ActorItr)
{
if (ActorItr->GetOwner() == this)
{
// here is where I should get the refrence from ActorItr and set it to ControlledCamera
}
}
}
if someone has a better way of doing this, please share it