Hi, at the moment i’m traceing out from my player and on hit i’m traceing out again. id like to reflect the second vector as if it where a bounce. iv been looking at this:
http://www.3dkingdoms.com/weekly/weekly.php?a=2
i guess i should be makeing a dot product of the hit normal and the forward vector of the player but im a little confused as what to do next. any help would be fantastic im very new to vector math and BP.
here is what i have so far (my second trace just goes out on the hit normal)
You have the correct link there, you just need to implement the steps described. I can prepare a screenshot of the nodes when I have the chance.
thanks that would be fantastic. i’m sure its something simple I’m doing wrong. potential miss reading the formula … math lessons in school are a distance memory for this artist haha.
if anyone else has an insight into this id be very great full.
Hi r8ivy,
Take a look at the solution I provided here.
Cheers,
TJ