I’m trying to use the FBX import export pipeline, but I can’t figure out how to include fbxsdk.h
.
In the github sources, I can see the FBX SDK in Engine/Source/ThirdParty/FBX/2016.1.1/include/fbxsdk/
but on my computer there is nothing but FBX.Build.cs
in C:\Program Files\Epic Games\4.9\Engine\Source\ThirdParty\FBX
. Where is the FBX SDK?
Those are the modules I have in my build.cs file:
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core", "Projects"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject", "Engine", "Slate", "SlateCore", "InputCore", "UnrealEd", "LevelEditor", "RenderCore", "ShaderCore", "RHI", "Projects"
// ... add private dependencies that you statically link with here ...
}
);
Do I miss one?
For now, I think I’ll just download the FBX SDK and put it in my plugins directory, but there should be a better way right?
Note: I’m working on an editor plugin, so the editor includes are available.