Hello, hopefully someone can help out, this is bending my mind a little bit.
I’m making an FPS game, have a few bits set up already including a reticle. This is positioned lower than half way down the screen to give a better feel, however, this is becoming a problem now that i want to zoom for long range weapons.
I am trying to zoom by affecting the camera FOV as it also comes with a nice reduction in peripheral vision, problem is, when i switch the FOV I am now looking at a different spot (i believe the centre of the viewport is looking at the same place but due to my reticle being offset, that is now looking too high).
Does anyone out there have some handy tips/math for adjusting the camera pitch by the right amount?
I guess really I’m after a way to make the camera look at something but with an offset to a point on the screen. I think if it comes to it i’d rather have zoom and have the reticle centre screen but i’m a big fan of the way it makes it feel so i’d like to keep it if possible.
Here’s the view pre-zoom:
Here’s the view after zoom:
I’d like to adjust the position during the zoom so that the reticle stays on the dummy’s head.
Any help would be awesome.