Hi!
Any idea on how i can make a charge ability? essentially like Reinhardt from Overwatch, so with the locked direction but no locked target.
I dont want to use the launch actor node, it doesn’t really give the effect i want.
Thanks!
Hi!
Any idea on how i can make a charge ability? essentially like Reinhardt from Overwatch, so with the locked direction but no locked target.
I dont want to use the launch actor node, it doesn’t really give the effect i want.
Thanks!
First step would be to calculate your the direction vector of your charge.
Step two would be to disable your player input while the charge is active.
Step three would be just keep adding the location vector to your current location
Step four would on overlap cast the overlapping character to the other players, and then add impulse to push back your opponents
What would be the best way to keep adding the location vector?
I think
(GetActorWorldPosition" +( “GetForwardVector” * scalarValueOfYourChoice) → SetPlayerLocation
Btw. Reinhardt can change directions a bit in overwatch, its just reduced