Heyy,
I’m doing an animatic for a future short film and learning to use Unreal at the same time. In the film, a character has a cloak on for the majority of the time, except for the beginning scene. I was wondering how I would take the cloak off in Unreal? I don’t need to see it being taken off or anything, just not have it on the character for that period of time. One of my teachers said I just had to rig it properly in Maya, but I’m still not sure how to get any of that to work. It’s currently bound to the characters neck/head.
Thanks!