Ok, so i have this little blueprint which determines the lose scenario of my game. MaxHealth is 3.0 and Current is 3.0 as well. What i want to happen is whenever you lose a life, first verify what is the CurrentHealth is. If CurrentHealth is 2.0, remove the “Heart1” widget which is just a button of a Heart. The same if the CurrentHealth is 1.0 or 0.0 which means you lose. The blueprint where i placed this condition is the “MyCharacter” blueprint. How can i remove the Hearts Widgets? What other approach can i use?
If the hearts are in the viewport, remove from viewport, if the hearts are inside any other widget, remove from parent. I should probably make ‘remove from parent’ also work in the viewport scenario
Another option is to just always have the hearts visible and change their fill by swapping out the image for a different brush and show empty hearts zelda style.
Hello, I’m new at Unreal and I’m trying to do a health system with hearts just like zelda style.
Nick, could you show me some image with what you said above please?