Hello, here is my setup:
-I have my Level, its a game stage.
-I have a Ball affected by the physics, its the character/player.
I want the entire level rotate, but the offset might be the Ball, so, the origin/pivot point of the stage might constantly be at the ball location.
With a camera that track the ball, i can progress in the different stages with traps…
I come from blender and this is impossible to did it correctly.
I dont want to make the ball rolling on a unmovable stage, the stage must rotate with the joystick return value.
Thank you for any help.