How to set Point/SpotLight drawdistance

Is there some way to set wanted moveable light in actor to disable after player gets far enough. So basically to be able to set culling for light? I am using loop in actor event graph to hide lightsource which is working good. But is there some cheaper way to do that?

You could use a trigger volume. When the player enters the volume it will turn on and when he/she leaves the volume turn off.

Trigger Volumes are fun… Hope that Helps =)

Triggers are fun but would it be cheaper? :slight_smile: Will at least move the loop in project blueprint and toggle all wanted lamps from there. So would use only one loop, not have own for all actors.