Hi everyone!
I’m new to Unreal and Blueprints and I got stuck with spawning +1 enemy every time I trigger a button.
Below you can see the blueprint script which spawns an enemy every time the ShootRespond trigger is acivated by either walking over it or shooting it. I want the amount of enemies to grow by +1 each time I trigger ShootRespond by either shooting or walking over it. So, I press the button one time it triggers one enemy. The second time it triggers two enemies, etc. I’ve been looking into this matter and it seems I have to create a value of sorts to store the number 1 and then make the blueprint grow that amount by +1 every trigger.
I’m not sure how to do this. Help would be greatly appreciated!