I have a projectile and I have it set to block all dynamic but I can’t figure out how to make it so it won’t collide with the player. I also want it to delete its self after the player overlaps with it but that only works when it is set collisioin trigger any ideas?
I used a second collision for trigger and I have that working but the other collision still collides with the player. gonna try the custom collision now
figured it out, used ignore pawn
I used ignore pawn.