I have a door that turns with the help of “Timeline”.
How can I realize the rotation of the handle provided that the door is closed?
Hi,
I saw that you already have a handle mesh as a component.
So you just need to make sure the pivot is correct of the handle and then you could use the timeline node again or a new timeline node and set/update the rotation of the handle. You already have the boolean for Locked so if the door is locked it should only play/update the handle (I guess).
Check the image.
(If the door handle should always rotate you could use a sequence node after the Sound lock off and connect pin 1 to the new time line and pin 2 to the current flow)
hope that helps
yeah, create a new timeline node and disconnect the part after the play sound lock on.
you could use a sequence node to trigger both for when the door is not locked.
The variable “Locked” is needed for the key. And when I try to turn the handle through the “Timeline” the door starts to twitch. Need to handle rotated provided that the door is closed (not the key)
when I create a timeline node (for the handle) the door stops turning
should the door not move or should the door open? in the video
Thanks for the tip, figured out the problem.)