I’m currently trying to make HUD object (similar to compass) that will rotate arrow in a direction of object, think of a waypoint. How this can be done ?
Use a raycast from your pawn to the target. There is an HowTo in the docs..
- Get the the line trace to the target
- “Break Hit Result”
- “Find Look at Rotation” between the hit result location and your pawn and save it into a variable
- in your UMG, bind the “Angle” under “Render Transform” to said variable.
thx for help (-_^)
awesome dude thanks for this! i did it from the top down camera location to the objective object location worked perfect!
Sorry to necro this, but find look at rotation gives you a Rotator (XYZ) and the Angle for the Render Transform only takes a float. How do you convert the rotator to a float?