I am getting hugh performance drop in my final exe build. When I use Standlone Game option from Editor its running fine and m getting around 40 to 45 fps but in final .exe build I am getting around 5 to 10 fps.
Is there some setup that I am missing?
And when I exit by exe build I am crashed report related to substance. here is the crash report
Thanks,
MachineId:B91038F04A1F0FC8835004955799C600
EpicAccountId:7707de63043240028d984be6db77d2e5
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: *Texture [File:D:\Perforce\Unreal_Normal\depot\SeaBeach451_FourSix\Plugins\Substance\Source\SubstanceCore\Private\SubstanceStructures.cpp] [Line: 156]
KERNELBASE + 40541 bytes
SeaBeach451_FourSix!FOutputDeviceWindowsError::Serialize() + 261 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
SeaBeach451_FourSix!FOutputDevice::Logf__VA() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
SeaBeach451_FourSix!FDebug::AssertFailed() + 1221 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
SeaBeach451_FourSix!Substance::Details::RenderPushIO::Instance::Instance() + 269 bytes [d:\perforce\unreal_normal\depot\seabeach451_foursix\plugins\substance\source\substancecore\private\framework\details\detailsrenderpushio.cpp:470]
SeaBeach451_FourSix!Substance::Details::RenderPushIO::push() + 53 bytes [d:\perforce\unreal_normal\depot\seabeach451_foursix\plugins\substance\source\substancecore\private\framework\details\detailsrenderpushio.cpp:157]
SeaBeach451_FourSix!Substance::Details::RenderJob::push() + 410 bytes [d:\perforce\unreal_normal\depot\seabeach451_foursix\plugins\substance\source\substancecore\private\framework\details\detailsrenderjob.cpp:128]
SeaBeach451_FourSix!Substance::Helpers::Tick() + 1977 bytes [d:\perforce\unreal_normal\depot\seabeach451_foursix\plugins\substance\source\substancecore\private\substancecorehelpers.cpp:515]
SeaBeach451_FourSix!USubstanceTexture2D::BeginDestroy() + 188 bytes [d:\perforce\unreal_normal\depot\seabeach451_foursix\plugins\substance\source\substancecore\private\substancetexture2d.cpp:134]
SeaBeach451_FourSix!UObject::ConditionalBeginDestroy() + 350 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\coreuobject\private\uobject\obj.cpp:542]
SeaBeach451_FourSix!StaticExit() + 541 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\coreuobject\private\uobject\obj.cpp:3517]
SeaBeach451_FourSix!TBaseStaticDelegateInstance::ExecuteIfSafe() + 7 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:876]
SeaBeach451_FourSix!TBaseMulticastDelegate::Broadcast() + 128 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:978]
SeaBeach451_FourSix!FEngineLoop::AppPreExit() + 382 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2718]
SeaBeach451_FourSix!FEngineLoop::Exit() + 436 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2025]
SeaBeach451_FourSix!GuardedMain() + 456 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:143]
SeaBeach451_FourSix!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
SeaBeach451_FourSix!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
SeaBeach451_FourSix!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]