Hi, im triying to replicate the quantity of coins the main player have. but when the client player get the coin is not working on the server. I tried with repnotify with other int set by the player coin int but nothing seems to work.
What im doing wrong?
I solved the problem myself. For those having the same problem the mistake was here:
I was conecting the object node of the cast to the other actor output of the trigger. I changed it to get player pawn and now it works.