I made some texture and I’m using constante vector 3 to define the color, but when I “multiply” the texture with the texturecordinate, to do the tilling It can’t be made, because the color is a constante vector 3 and the cordinatetexture is a vector 2, so what can I do about it, to work around in this situation? Also how can I define a random position to my tilling?
You cannot multiply the coordinates with a color since they are 2 different things. You should multiply the coordinates with a vector 2 to controll the tilling. To have a random offset you can add a random vector 2 to the coordinates. Then you plug the result to the texture UV node and then multiply the output with your color.