Import multiple maps from single PSD

Would like to create a PSD with the following layer and group setup

[BaseColor]
-----------------[layers for basecolor]

[Normal]
-----------------[layers for normal]

etc…

and on import I would like the importer to create multiple maps from these groups. Giving the name of the base PSD and the appropriate suffix to the imported file.

Is this possible? What would you suggest?

Hi Don,
I suggest you create a texture factory for .PSD file that will have a higher priority then the default UE4 texture factory. You have to do the same for the reimport factory. The code for the current UTextureFactory is locate in the following file: \Engine\Source\Editor\UnrealEd\Private\Factories\EditorFactories.cpp

Alexis

Eww, interesting. Thank you, i will look into this.