Maybe I didn’t get the way the Scene in Rocket is structured (inner workings etc), but: Can we have a way of renaming a Group (GroupActor?) without renaming its child objects?
Also: can we have a way of collapsing the viewing of the child objects under its parent, maybe with a small clickable icon? As we have in Maya for example.
Well, collapsing works with Attach To. But the question about renaming the parent group remains. My idea is to have a way of adding empty groups to the scene, to parent stuff under them, organize things for better viewing, moving bunches of objects together etc.
Glad you figured out that you can use “Attach To” to set up relationships. No need to delete this, it can be useful for other people.
For some more info, there are two ways to attach… either via the Right-Click > Attach To… or you can drag actors onto other actors in the Scene Outliner.
I just noticed you posted a second comment. The layout of actors in the Scene Outliner is still undergoing consideration for improvements, and I imagine Groups falls under that. But I have gone ahead and made a feature request for more control over Groups.
It actually sounds like what you want to use is Layers
Click in Window > Layers. This will open a new Tab (which you can dock anywhere if you like). You can create new empty Layers, add actors into them, rename them, and view the contents of them. Layers are purely for organizational purposes though, and cannot be adjusted in level. They serve as a quick way to select all contained actors at once though.
I’ve finally figured this out and I remember coming across this question before, so I hope this is helpful to someone in the future. http://williamgs.com/blog/?p=1053
Select Group Actor / Renaming Groups (without selecting Group Members)
Verify “Allow Group Selection” is enabled
R-Click group actor or any member: Groups > Unlock
Select group actor
CTRL+SHIFT+G (disable “Allow Group Selection”)
Deselect all group members individually. This will leave only the group itself selected
Rename the group actor
[Optional] CTRL+SHIFT+G (re-enable “Allow Group Selection”)
[Optional] R-Click group: Groups > Lock
Select Group Members (without selecting Group Actor)
Verify “Allow Group Selection” is enabled
Verify group is Locked
Select any group member (but not the Group Actor)
Add Group Members
Verify “Allow Group Selection” is enabled
Group Locked/Unlocked doesn’t matter
Select existing group actor or any member
CTRL+Select: Add new members to selection
R-Click on new member: Groups > Add to Group
Remove Group Members
Do NOT R-Click the member: Groups > Remove from Group. This will destroy your group because everything is still selected
Verify “Allow Group Selection” is enabled
R-Click group actor or any member: Groups > Unlock Group
It seems like this functionality has changed in UE5. When you do the process of unlocking disable “Allow Group Selection” and deselecting it will deselect the group actor as well.