Is it possible to have more than one level loaded and simulated at once? If not, does anyone have a good idea on how difficult it would be to implement this ability into UE4?
I’m working on a game that allows players to jump across different procedurally generated worlds in a multiplayer environment. A single server would have to simulate all of the worlds that its players are currently in. If UE4 supports this it would take a lot of weight off of my shoulders.
Thank you,
Matt