I’ve looked over the tutorials in the UE4 wiki I’m not understanding an in depth breakdown of checking obstacles for world obstacles with the query.
Example:
If I have an AI object and a wall further down to its right. And I just want him to run to the right. How would it identify “hey I’m about to hit a wall let me instead pick a spot to my left or right instead of just walking into the wall.”
Now I figured I would use the query and identify the wall this way?
Or am I miss understanding the query and should be looking for another approach?