What sort of low level network protocol does ue4 uses under the hood for replication , rpc (reliable,unreliable and multicast) , server handshakes etc?
Is it all udp everywhere or does it uses tcp at places?
What sort of low level network protocol does ue4 uses under the hood for replication , rpc (reliable,unreliable and multicast) , server handshakes etc?
Is it all udp everywhere or does it uses tcp at places?