Keeping editor running as normal when not in focus

Hey guys, how do you keep a game running as normal when the editor is not in focus? I want to test my multiplayer with two editors open (I know you can have two instances on one editor but I need to run two editors for authentication purposes) but one editor will always show gameplay a lot slower than what it actually is. Is there a way to keep performance the same whether in focus or out of focus for editor?

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Hello,

Try going to Edit->Editor Preferences->Miscellaneous and disabling the Use Less CPU When in Background option.

Let me know if that helps.

Have a great day

3 Likes

Exactly what I was looking for, cheers!

Thank you.

This option was moved to

Edit > Editor Preferences > Performance
3 Likes

Hey schiho,

Thank you for providing the updated information!

Nice, it works!

Sadly it’s only on or off.

Currently if it is On – it limits FPS to roughtlly 3 FPS.

When not throttling Ubnreal editor consumes 30% of my 8 core CPU.

Would be nice to limit when in background to 12-24 FPS or something. Ideally to have option to specify number instead of just checkbox.