codarth
(codarth)
May 4, 2015, 5:46pm
1
Last week I was able to use the unreal engine. After a few tutorials it crashed. I tried launching and got the crash reporter. I tried the verify in the launcher and that failed, installation corrupt. I tried uninstalling and re-installing, restarting and everything I could think of. After a few failed attempts at installing I not get the crash reporter every time at 80%.
I ran DxDiag [DxDiag][2] And the debugger in the launcher [Debug][3]
TJ_V
(TJ_V)
May 4, 2015, 7:32pm
2
Hi codarth,
Make sure you submit that crash report info and also copy/paste the callstack here. I will need to copy bits of it in order to find it on the crash reporter site.
codarth
(codarth)
May 4, 2015, 7:40pm
3
MachineId:6161CC05426658B5C489E094642D4295
EpicAccountId:6668d194700240c090c59d8094243be1
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: FCString::Strlen(InName)<=NAME_SIZE [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Private\UObject\UnrealNames.cpp] [Line: 460]
KERNELBASE + 37901 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor_Core!FName::Init() + 131 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\uobject\unrealnames.cpp:463]
UE4Editor_Core!FName::FName() + 38 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\uobject\unrealnames.cpp:367]
UE4Editor_Engine!FMemoryArchive::operator<<() + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\serialization\archive.h:41]
UE4Editor_ShaderCore!operator<<() + 155 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\shadercore\private\vertexfactory.cpp:152]
UE4Editor_ShaderCore!FShader::SerializeBase() + 114 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\shadercore\private\shader.cpp:782]
UE4Editor_Engine!TShaderMap::SerializeInline() + 1740 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\shadercore\public\shader.h:1070]
codarth
(codarth)
May 7, 2015, 9:50pm
4
UE4Editor_Engine!TShaderMap::SerializeInline() + 1740 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\shadercore\public\shader.h:1070]
UE4Editor_Engine!FMaterialShaderMap::Serialize() + 1590 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\materials\materialshader.cpp:1688]
UE4Editor_Engine!FMaterialShaderMap::LoadFromDerivedDataCache() + 378 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\materials\materialshader.cpp:780]
UE4Editor_Engine!FMaterial::CacheShaders() + 244 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\materials\materialshared.cpp:1275]
UE4Editor_Engine!FMaterial::CacheShaders() + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\materials\materialshared.cpp:1227]
UE4Editor_Engine!UMaterial::CacheShadersForResources() + 261 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\materials\material.cpp:1520]
UE4Editor_Engine!UMaterial::CacheResourceShadersForRendering() + 443 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\materials\material.cpp:1443]
UE4Editor_Engine!UMaterial::PostLoad() + 2842 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\materials\material.cpp:2029]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() + 455 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\obj.cpp:628]
UE4Editor_CoreUObject!EndLoad() + 1724 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1126]
codarth
(codarth)
May 4, 2015, 7:41pm
5
E4Editor_CoreUObject!LoadPackageInternal() + 2248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:906]
UE4Editor_CoreUObject!ResolveName() + 1483 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:610]
UE4Editor_CoreUObject!StaticLoadObject() + 655 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:697]
UE4Editor_Engine!LoadSpecialMaterial() + 117 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\unrealengine.cpp:1216]
UE4Editor_Engine!UEngine::InitializeObjectReferences() + 197 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\unrealengine.cpp:1262]
UE4Editor_UnrealEd!UEditorEngine::InitializeObjectReferences() + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:558]
UE4Editor_Engine!UEngine::Init() + 1548 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\unrealengine.cpp:728]
codarth
(codarth)
May 4, 2015, 7:41pm
6
UE4Editor_Engine!UEngine::Init() + 1548 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\unrealengine.cpp:728]
UE4Editor_UnrealEd!UEditorEngine::InitEditor() + 46 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:447]
UE4Editor_UnrealEd!UEditorEngine::Init() + 1437 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:602]
UE4Editor_UnrealEd!UUnrealEdEngine::Init() + 45 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:42]
UE4Editor!FEngineLoop::Init() + 1247 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:1967]
UE4Editor_UnrealEd!EditorInit() + 920 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealed.cpp:63]
UE4Editor!GuardedMain() + 926 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
codarth
(codarth)
May 4, 2015, 7:42pm
7
I hope that is what you were asking. It was to long for a single comment.
TJ_V
(TJ_V)
May 5, 2015, 6:57pm
8
Is the editor crashing when you try to open a specific project or does the editor crash just after you hit the ‘Launch’ button in the launcher.
codarth
(codarth)
May 5, 2015, 7:14pm
9
either when I hit launch or open a project it crashes.
codarth
(codarth)
May 7, 2015, 5:21pm
10
So, something happened to my computer and I had to re-install everything. I installed the launcher and when I install the engine it says it fails. After a few times I think to check the file location. Yep, there it is. I run it with out the launcher and it works. I am going to try and resume the installation from the launcher now that I have it working without, but i am not holding my breath.
One issue is that in the launcher I am trying to download the Content examples but since I don’t have the engine installed through the launcher, is won’t download, or if it does it does not show up anywhere.
TJ_V
(TJ_V)
May 12, 2015, 7:28pm
11
Now that you have the engine installed but it isn’t showing in the Launcher, take a look at the excepted answer in this post . It describes how to move the engine into a location so that the Launcher will recognize it.
codarth
(codarth)
May 13, 2015, 9:58pm
12
After having run the engine without the launcher the install went fine. Things are running good now.