Hello today when I open my UE4 launcher, I have the next issues:
the launcher can be opened without problem, when I click in the library button windows close the launcher and the unreal crash reporter it’s opened and just show this:
!Name:Me
You do not have any debugging symbols required to display the callstack for this crash.
When i try to open UE 4.2 the unreal crash reporter it’s opened and show this:
!Id:c511744da1ed3415e5d86eefa6701871
Unknown exception - code 00000001 (first/second not available)
Assertion failed: InCompressedData != NULL [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.2\Engine\Source\Developer\ImageWrapper\Private\ImageWrapperBase.cpp] [Line: 73]
KERNELBASE + 100812 bytes
UE4Editor_Core + 2998748 bytes
UE4Editor_Core + 1620298 bytes
UE4Editor_Core + 1561376 bytes
UE4Editor_ImageWrapper + 54866 bytes
UE4Editor_ImageWrapper + 55374 bytes
UE4Editor_SlateRHIRenderer + 314132 bytes
UE4Editor_SlateRHIRenderer + 315980 bytes
UE4Editor_SlateRHIRenderer + 272347 bytes
UE4Editor_SlateCore + 328470 bytes
UE4Editor_SlateCore + 341319 bytes
UE4Editor_SlateRHIRenderer + 233601 bytes
UE4Editor_Slate + 627012 bytes
UE4Editor_Slate + 718872 bytes
UE4Editor!FEngineLoop::Tick() + 3658 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\launchengineloop.cpp:2108]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\launch.cpp:132]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:207]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
What can I do with the launcher, or i need to reinstall to solve the problem.
greetings.