Hi all !
I’m a UDK user converted to Unreal 4.
I’m having a strange issue with lightmaps.
As you can see on the picture my object is really simple and… crappy, and I don’t know why, I have two Uv channels (pictures below)
UV_0 is overlapped (but I think it’s not a problem, or it was not in UDK)
UV_1 is “clean” (maybe not nicely done, but done…)
I don"t understand why the lightmap is so wrong.
This is something that I was doing in UDK…
Any help will be appreciated !
Best,
Nicolas