Im trying to detect when someone using a occulus go is looking at a specific actor. My line trace however doesn’t seem to ever want to hit the actual object. I’m using the following blueprints:
But even while my line seems to pass through the actor it doesn’t create a hit. The actor blocks all and is visible but still nothing. Does anyone have any ideas?
It’s BlockAll, which means that Collision is Enabled, object type world static, and all collision responses Blocked. Did anyone figure out a solution for this?