Well. it seems that no matter what we do, our LineBatcher only draw one frame at a time, even though we supply it with positive life value.
LineBatcher->DrawLine(x1, x2, FColor::Red, 0, 1.0f);
Any clue how to fix this?
Well. it seems that no matter what we do, our LineBatcher only draw one frame at a time, even though we supply it with positive life value.
LineBatcher->DrawLine(x1, x2, FColor::Red, 0, 1.0f);
Any clue how to fix this?
I, too, would like to know the answer to this.
Bump. I have the same issue