It seems that if I open UE4Editor, the Project Creation comes up fine… But if I take too long, it hangs… Similarly, if I create a Project and click on a tab inside the editor… It crashes… It seems like Linux version is so buggy… It feels like I’m paying for a product that’s so fragile doing anything with it will break it… How am I to make a Game with these conditions? My environment is Linux, and I refuse to go to Windows… It’s the reason I chose UE4 over Unity. Any help would be excellent (if you need Debug logs, let me what to do for you)
What are your distro, hardware, and drivers? And yes, please attach the logs.
Sorry for the delay! Been busy…
Distro: Ubuntu 14.10 64bit.
NVidia: GeForce GTX 660M
RAM: 8GB
Processor: Intel i7 (3rd Gen) 2.30ghz
Open a Project, click the Second Icon on the Left (looks like a PaintBrush) and it crashes, everytime.
Assertion failed: IsThreadSafeForSlateRendering() [File:Runtime/SlateCore/Public/Application/SlateApplicationBase.h] [Line: 306]
Signal 11 caught.
[2015.01.17-04.18.04:659][231]LogLinux:Error: appError called: Assertion failed: Assertion failed: IsThreadSafeForSlateRendering() [File:Runtime/SlateCore/Public/Application/SlateApplicationBase.h] [Line: 306]
EngineCrashHandler: Signal=11
[2015.01.17-04.18.04:838][241]LogCrashTracker:
[2015.01.17-04.18.04:838][241]LogLinux: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0x00000003
[2015.01.17-04.18.04:838][241]LogLinux: Assertion failed: Assertion failed: IsThreadSafeForSlateRendering() [File:Runtime/SlateCore/Public/Application/SlateApplicationBase.h] [Line: 306]
[Callstack] 02 0x00007fe7d85183e5 ReportCrash(FLinuxCrashContext const&)
[Callstack] 03 0x0000000000424de0 EngineCrashHandler(FGenericCrashContext const&)
[Callstack] 04 0x00007fe7d851af1b PlatformCrashHandler(int, siginfo_t*, void*)
[Callstack] 05 0x00007fe7d8f3ec90 /lib/x86_64-linux-gnu/libpthread.so.0(+0xfc90) [0x7fe7d8f3ec90]
[Callstack] 06 0x00007fe7d8523bb7 FOutputDeviceLinuxError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&)
[Callstack] 07 0x00007fe7d85b213c FOutputDevice::Logf(wchar_t const*, ...)
[Callstack] 08 0x00007fe7d859e852 FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...)
[Callstack] 09 0x00007fe7d245aaab SWindow::GetCurrentWindowZone(FVector2D)
[Callstack] 10 0x00007fe7d29556c9 FSlateApplication::GetWindowZoneForPoint(TSharedRef<FGeneri[2015.01.17-04.18.04:838][241]LogExit: Executing StaticShutdownAfterError
Starting ../../../engine/binaries/linux/crashreportclient
Hmmm… Clicking on anything with updated 4.7 (GIT) causes that crash, any UI Element it seems?
Any word on fixes for this?
This shouldn’t happen with current 4.7.