I am using Arch Linux, and official nvidia drivers.
These are the outputs i get from the terminal while starting the editor, not important but wanted to share.
[2015.06.21-01.52.16:114][
0]LogDirectoryWatcher:Error:
inotify_add_watch cannot watch folder
/home/ceset/EpicGames/UnrealEngine/Engine/Plugins/Experimental/CharacterAI/Content/
(errno = 2, No such file or directory)[2015.06.21-01.52.37:720][
0]LogJson:Error: Json Value of type
‘Null’ used as a ‘String’.
My actual problem is this error
Whenever i try to open or create a project i get the following
[2015.06.21-01.54.19:203][ 0]LogInit:
Initializing SDL. [VGL] ERROR: Could
not open display :8.
This is a problem with VirtualGL and arch wiki suggest using Primus if confronted such problem and i can’t even run the engine with Primus or with IntelHD
When i try to run engine with intel graphics i get this error, it wasn’t the case with 4.7. What might be the reason?
LogLinux:Error: appError called:
Assertion failed: Assertion failed:
[File:/home/ceset/EpicGames/UnrealEngine/Engine/Source/Runtime/OpenGLDrv/Private/Linux/OpenGLLinux.cpp]
[Line: 801] Unable to dynamically
load libGL: Failed loading libGL.so.1:
dlopen: cannot load any more object
with static TLS
When i try to run the editor using primus i get the following error.
[2015.06.21-01.49.36:648][ 0]LogInit:
Initializing SDL. primus: fatal:
failed to load any of the libraries:
/usr/lib/nvidia/libGL.so.1:/usr/lib32/nvidia/libGL.so.1
dlopen: cannot load any more object
with static TLS
/usr/lib32/nvidia/libGL.so.1: wrong
ELF class: ELFCLASS32
NOTE: I can run glxgears without any problem