I just finished working on my game (im a student, not a full time developer), it works perfectly fine in the editor. However when i package it for android (ETC1) and try to play it in my phone/ other phones it either crashes or runes in low fps, until crashing eventually.
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is it because of the engine version i am using? (4.10 instead of 4.12)
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is it because i am using particle effects? (the starter content ones, explosion and sparks). because the game 100% crashes whenever the explosion is spawned. or it might just be that it just tips it over to the crashing side and might not be the cause of it.
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no objects in the scene have the “cast shadows” option enabled, yet in the android game ONLY when run on the phone itself i can see shadows cast by the “railings” on the floor. it happens on all devices i have tested it on, for some reason it is still rendering shadows.
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Does having rather complex blueprints running actually effect the performance of the device? like having multiple timers running (my game has like 4 “set timer by event nodes” running for multiple purposes). does it have drastic effect in performance? or is it overshadowed by the graphical and rendering part.
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i use the “add obb in apk” option when packaging the product, since the game itself is not that big and the resultant apk is under the 100bm limit.
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i also use “create compressed packages” does that somehow decrease performance? since it literally halves the size of the apk for me.
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also i have noticed that the rendering quality is really bad when i play it on the phone as compared to the pc, is that normal? (everything looks “pixelated”) or do most products look Identical when packaged as windows as compared to packaged to android?
i really worked hard on this game for about 2-3 weeks and dont want all this to go waste. it does run smoothly when i package it for windows or try to play it in the editor, but it has really bad fps/crashes everytime. would really appreciate some advice on how to i go about solving this issue, as ive tried but failed on my own.
Do feel free to ask me if you need any more information on the matter, thanks for your time!
here are some relevant screen shots: