I just installed UE4 on my MacBook and even with the basic starting file, even with deleting much of the lighting and elements, I am unable to package a standalone App for Mac. The log will show a (seemingly) endless loop, always tripping on the same error:
“LogHttp:Warning: didFailWithError. Http request failed - A server with the specified hostname could not be found.”
Out of curiosity, why does UE4 need to do a Http request for a package anyway? I just want to make a quick executable to test. Unless this is supposed to be some kind of app-store app? I figure it must be a setting I’m missing, or maybe on a Mac I need to configure something with Xcode?
Right now I’m just using the Unreal Editor,
which comes with the Unreal Engine 4.7.1
which was downloaded from the Epic Games Launcher
Using “Launch” works fine for building a test, I just can’t seem to find the executable.
It’s all new to me, so any help is appreciated!
UPDATE
It worked when the project was “absolutely empty”, but I’m not sure how practical that is.
Could it just be that it takes a really really really really long time to package an app with all the starter files in it?
I’d like to know the answer for that one too… it’s driving me mad, no idea how to get rid of it. I’m able to package for mac, windows but no iOS or Android beacause of this.
is there anyone who can answer that?
Here’s what the log looks like. Of course its incomplete since it goes a long time.
I suppose in an unrelated matter, I find my computer has to work pretty hard processing this. I’m not on a super high-end development machine, but still, a MacBook Pro with 16gig of DDR3 ram shouldn’t be that puny.
It’d be good if this can be figured out as it’s kind of a deal-breaker for me.
Are you still seeing this error? Have you had a to update to the 4.7.4 release from this week? You might consider upgrading if you have not, because I am seeing this warning show up quite a bit:
MainFrameActions: Packaging (Mac):
UE4Editor: LogModuleManager:Warning:
ModuleManager: Unable to load module
‘PakFile’ because the file
‘/Users/Shared/UnrealEngine/4.7/Engine/Binaries/Mac/’
was not found. MainFrameActions:
Packaging (Mac): UE4Editor:
LogModuleManager:Warning:
ModuleManager: Unable to load module
‘StreamingFile’ because the file
‘/Users/Shared/UnrealEngine/4.7/Engine/Binaries/Mac/’
was not found. MainFrameActions:
Packaging (Mac): UE4Editor:
LogModuleManager:Warning:
ModuleManager: Unable to load module
‘NetworkFile’ because the file
‘/Users/Shared/UnrealEngine/4.7/Engine/Binaries/Mac/’
was not found.
I am hoping that the update will replace these modules that the editor is unable to locate. If you’re unable to update, using the verify option for the version of the editor you are using, and see if that helps.
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