Make error: IsValidIndex(Index)

I’ve clone source from github after ./Setup.sh, ./GenerateProjectFiles.sh and when ‘make’ it error:

$ make
bash "/d/git/UnrealEngine"/Engine/Build/BatchFiles/Linux/Build.sh CrashReportClient Linux Shipping  
Building CrashReportClient...
Using clang version '3.5.2' (string), 3 (major), 5 (minor), 2 (patch)
Creating makefile for CrashReportClient (no existing makefile)
Performing full C++ include scan (no include cache file)
Building UnrealHeaderTool...
Using clang version '3.5.2' (string), 3 (major), 5 (minor), 2 (patch)
Creating makefile for UnrealHeaderTool (no existing makefile)
Performing 22 actions (4 in parallel)
[2/22] Compile Module.Json.cpp
[3/22] Compile Module.Projects.cpp
[4/22] Compile Module.CoreUObject.2_of_5.cpp
[1/22] Compile CorePrivatePCH.h
[5/22] Compile Module.Core.8_of_8.cpp
[6/22] Compile Module.Core.7_of_8.cpp
[7/22] Compile Module.Core.6_of_8.cpp
[8/22] Compile Module.Core.5_of_8.cpp
[9/22] Compile Module.Core.4_of_8.cpp
[10/22] Compile Module.Core.3_of_8.cpp
[11/22] Compile Module.Core.2_of_8.cpp
[12/22] Compile Module.Core.1_of_8.cpp
[13/22] Compile Module.CoreUObject.1_of_5.cpp
[14/22] Compile Module.CoreUObject.4_of_5.cpp
[15/22] Compile Module.CoreUObject.5_of_5.cpp
[16/22] Compile Module.CoreUObject.3_of_5.cpp
[17/22] Link libUnrealHeaderTool-Core.so
[18/22] Compile Module.UnrealHeaderTool.cpp
[19/22] Link libUnrealHeaderTool-Json.so
[20/22] Link libUnrealHeaderTool-Projects.so
[21/22] Link libUnrealHeaderTool-CoreUObject.so
[22/22] Link UnrealHeaderTool
Total build time: 100.11 seconds
Parsing headers for CrashReportClient
  Running UnrealHeaderTool CrashReportClient "/d/git/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/CrashReportClient/Shipping/CrashReportClient.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -NoEnginePlugins
Assertion failed: IsValidIndex(Index) [File:Runtime/Core/Public/Containers/UnrealString.h] [Line: 204] 
String index out of bounds: Index 1 from a string with a length of 1
Using jemalloc.
LogLinux:Error: appError called: Assertion failed: Assertion failed: IsValidIndex(Index) [File:Runtime/Core/Public/Containers/UnrealString.h] [Line: 204] 
String index out of bounds: Index 1 from a string with a length of 1
LogLinux: === Critical error: ===
LogLinux: Assertion failed: Assertion failed: IsValidIndex(Index) [File:Runtime/Core/Public/Containers/UnrealString.h] [Line: 204] 
String index out of bounds: Index 1 from a string with a length of 1
LogGenericPlatformMisc: FPlatformMisc::RequestExit(1)
Error: Failed to generate code for CrashReportClient - error code: CrashOrAssert (3)
UnrealHeaderTool failed for target 'CrashReportClient' (platform: Linux, module info: /d/git/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/CrashReportClient/Shipping/CrashReportClient.uhtmanifest).
make: *** [Makefile:257: CrashReportClient-Linux-Shipping] Error 3

I use Arch linux, Unreal sourcecode version 4.13 (from branch ‘release’)

I reslove with move UnrealEngine to my home folder and so it compile success,

my unreal project too, it must create in home, I’m not sure it because must use partition ext4 or not, first (occor error) I used in NTFS.