ZoltanE
(ZoltanE)
October 15, 2014, 9:39am
1
In 4.5 now I get a bunch of warnings related to the Blendable property in the PostProcessSetting struct:
Blendables - the native property is not tagged as BlueprintReadWrite, the pin will be removed in a future release.
What is the proper way of setting general post process settings and blendables in particular?
4.5.0-2326478, binary release.
Cubes
(Cubes)
November 5, 2014, 11:28am
2
I would also like to know how to do this! I have a number of post process effects on blendable arrays that need a dynamic version created in Blueprints. I can’t find any other way to do this without accessing the Blendable array!
avrahamy
(OrAvrahamy)
November 7, 2014, 2:46pm
3
I managed to get dynamic post process effects working with Parameters Collection.
See this answer: How to access a blendable material from Blueprint? - Rendering - Epic Developer Community Forums
Cubes
(Cubes)
November 18, 2014, 12:07pm
4
I don’t think this solves the issue as the OP (and myself) still actually wants access to the Blendables.
Dynamo_1
(BurakBARMANBEK)
November 18, 2014, 12:03pm
5
Hi ZoltanE,
Today I ported my project from 4.4.3 to 4.5.1, and got the same warning message for Blendables!
In order to get rid of this warning;
click on Make PostProcessingSettings node,
go to Details tab and Unselect Blendables.
It worked for me, I hope it helps.
Kind Regards,
Dynamo_1
(BurakBARMANBEK)
November 18, 2014, 2:42pm
6
Yes, you’re right Cubes. It works only in cases where you don’t need Blendables at all. Your case needs a different solution. What I offer may work for ZoltanE, if he is not doing Blendables related things.
This is fixed in a newer release (4.6) , now it’s marked as
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Misc)