Hello,
We are in the final parts of making a pre-alpha release, what we are having trouble doing is creating a grid to construct on and how to go about creating it.
To explain it in the best context think Dungeon keeper 1 & 2 and Evil Genius, the ability to “mine” out an area and construct a grid. How would you go about doing something similar to this in the Unreal Engine 4?
Kind regards,
Damion