Hello,
How would you go about making this blueprint more DRY?
I have used a Macro to clean it up a bit but not that clean.
I’ve got to do this 4 more times. I’ve tried using a function that has an array but no luck.
It’s basically an inventory UMG where the user clicks on a square1, sends the clicked square1 to an empty slot. If the user clicks on the sent square1 it sends the square1 back to it’s original position.