Just a new bug I guess, I’ve tried to rename one map and editor crashed, I’ve put the crash text below.
Access violation - code c0000005 (first/second chance not available)
UE4Editor_Engine + 9876842 bytes
UE4Editor_Engine + 10638074 bytes
UE4Editor_Engine + 10646081 bytes
UE4Editor_Engine + 10637670 bytes
UE4Editor_CoreUObject + 1483996 bytes
UE4Editor_CoreUObject + 1584609 bytes
UE4Editor_CoreUObject + 1520287 bytes
UE4Editor_UnrealEd + 1780841 bytes
UE4Editor_UnrealEd + 2625915 bytes
UE4Editor_UnrealEd + 2613112 bytes
UE4Editor_UnrealEd + 6316416 bytes
UE4Editor_UnrealEd + 3247874 bytes
UE4Editor_UnrealEd + 3243512 bytes
UE4Editor_UnrealEd + 3154685 bytes
UE4Editor_UnrealEd + 3206223 bytes
UE4Editor_AssetTools + 950667 bytes
UE4Editor_AssetTools + 730901 bytes
UE4Editor_AssetTools + 1007548 bytes
UE4Editor_ContentBrowser + 2061019 bytes
UE4Editor_ContentBrowser + 949919 bytes
UE4Editor_ContentBrowser + 1335533 bytes
UE4Editor_ContentBrowser + 1381325 bytes
UE4Editor_ContentBrowser + 1615539 bytes
UE4Editor_ContentBrowser + 1334199 bytes
UE4Editor_ContentBrowser + 1380151 bytes
UE4Editor_Slate + 2544058 bytes
UE4Editor_Slate + 2492471 bytes
UE4Editor_Slate + 2493623 bytes
UE4Editor_Slate + 2271369 bytes
UE4Editor_Slate + 1549838 bytes
UE4Editor_Slate + 2281676 bytes
UE4Editor_Slate + 429026 bytes
UE4Editor_Slate + 155469 bytes
UE4Editor_Slate + 161930 bytes
UE4Editor_Slate + 827913 bytes
UE4Editor_Slate + 766152 bytes
UE4Editor_Core + 2483908 bytes
UE4Editor_Core + 2400763 bytes
UE4Editor_Core + 2489275 bytes
UE4Editor_Core + 2387186 bytes
user32 + 9485 bytes
user32 + 9063 bytes
UE4Editor_Core + 2490486 bytes
UE4Editor!FEngineLoop::Tick() + 3434 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2193]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]