When I first open the ue4 editor and look at the task manager, its using about 900mb
but once I open up “InventoryManagerComponent” blueprint (from ActionInventorySystem purchased from Marketplace)
it starts memory leaking until all my memory is gone (12,000.0mb) and the editor is no longer functioning.
the attached screenshot shows 6,000.0 but it will go until I have no memory left.
I am using 4.10.4 with version 1.5 of the ActionInventorySystem purchased from Marketplace