I was wondering if there was away to select multiple meshes that have been created dynamically in game and then merge them into a single asset as to control the number of draw calls. (this would be player controlled)
Or in a second example, have a root object (for example a floor) and I would be able to spawn walls and then have them combine with that root floor object into one combine object. (This would be logic controlled)
I know this isn’t really an answer but i read you can create shapes using CustomMeshComponent. The problem is that i can’t seem to find any tutorials over the internet about this(for blueprints). And making a quick voxel demo would not be difficult if there was either a tutorial for this in blueprints or if there was a way to do what you mentioned. Even if you saved entire shapes and grouped them together it would still be TONS faster than rendering them individually. Like PShapes form processing. Someone please come up with a solution to this. I’m very interested as well.