I made a PBR-like glass shader from a tutorial and tried to alter it using an inverted fresnel with lerp 0…1 to metallic.
But there are no reflexions at all, even so I ticked the ssr box.
Can you have reflexions on a translucent material?
If not, is it maybe possible to mix an opaque with a translucent material based on fresnel?
This is an experimental feature and there are some limitations – can’t self-reflect, can’t reflect other translucent reflective materials, is relatively expensive to render.
But it should be perfectly fine to use for architectural glass, since glass is unlikely to need to reflect other glass. (My example screenshot is a worst-case scenario).