OS: Windows 10 64-Bit
Graphics: XFX ATI RX480 8GB
Problem Description:
I am using Steam Link while developing and noticed the mouse input, object click events, and Trace functions do not always work, the Mouse X/Y coordinates show 0.0,0.0, using ConvertMouseLocationToWorldSpace produces Mouse X/Y values as 0.0,0.0
Left Mouse Button Down Event fires
Clicking on mesh object with OnClicked Event or using ActorOnClicked Event does not fire.
Tracing does not work.
If I plug my keyboard and mouse USB receiver directly into the computer the mouse input works as expected,
other applications and games work fine with the Steam Link, the problem also exists when playing as Mobile Preview or Stand Alone.
Reproduction Steps:
- Remote desktop connect to computer with Steam running and Unreal Engine installed using Steam Link.
- Exit Big Picture Mode
- Launch Epic Games Launcher
- Launch Unreal Engine
- Create a game using TopDown Template
- Click Play
- Click a few times around in the Viewport.
Result:
Character moves up 1 time and then each click after that the mouse input seems to be ignored because the Mouse X/Y seem to be locked to 0.0.