Well, in my simple multiplayer project, when the 2nd player joins the first one, I have two characters spawned in total BUT only ONE player controller was spawned for the first player… The 2nd player can move, but impossible to get its controller (who seems not to exist in the World Outliner)?
I’m not sure this is the right answer but I always posses the player on the GameMode on PostLogin, but this is weird because if you have a pawn being spawned already it should have the default PC set on your game mode.
Especially since everything seems to work properly except this quirk of not having a second controller.
I tried with Unreal’s default classes and I have the same result…
Here is my very simple script to create and join a session, perhaps the problem comes from there?