when i click launch and try to run the game it says
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2c90_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_4160_0///####STATCAT_Advanced####
LogPlayLevel: CommandUtils.Run: Run: D:\enb\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.exe …/…/…/enb/enb.uproject /Game/Untitled -stdout -abslog=C:\Users\AppData\Local\Temp\C+Program+Files+Epic+Games+4.10\Logs\Client.log -Messaging -nomcp -Windowed -CrashForUAT -SessionId=C5063C904CAC38C533B338B01C133043 -SessionOwner= -SessionName=‘Play On Device’
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: LogInit:Display: Running engine for game: enb
LogPlayLevel: UE4Game: LogModuleManager:Warning: ModuleManager: Module ‘HTTPChunkInstaller’ not found - its StaticallyLinkedModuleInitializers function is null.
LogPlayLevel: UE4Game: LogInit:Display: RandInit(-2003566092) SRandInit(-2003566091).LogWindows:Error: Windows GetLastError: Handlingen er gennemf�rt. (0)
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2015.11.15-08.49.12:839][ 0]LogWindows:Error: Windows GetLastError: Handlingen er gennemf�rt. (0)LogWindows:Warning: CreateProc failed (2) …....\Engine\Binaries/Win64/CrashReportClient.exe -AppName=UE4-enb
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2015.11.15-08.49.13:117][ 0]LogWindows:Warning: CreateProc failed (2) …....\Engine\Binaries/Win64/CrashReportClient.exe -AppName=UE4-enbLogThreadingWindows:Error: Runnable thread SlateLoadingThread crashed.
LogPlayLevel: UE4Game: LogOutputDevice:Error:
LogPlayLevel: UE4Game: begin: stack for UAT
LogPlayLevel: UE4Game: LogWindows:Error: === Critical error: ===
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Engine\Private\AI\Navigation\NavCollision.cpp] [Line: 440]
LogPlayLevel: UE4Game: Attempt to build nav collision data for /Game/mat/Broadleaf_Desktop_0.Broadleaf_Desktop_0:NavCollision_0 when we are unable to. This platform requires cooked packages.
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: Crash in runnable thread SlateLoadingThread
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: LogOutputDevice:Error:
LogPlayLevel: UE4Game: end: stack for UAT
LogPlayLevel: UE4Game: LogWindows:Error: HandleError re-entered.
LogPlayLevel: UE4Game:
LogPlayLevel: UE4Game: [2015.11.15-08.51.17:716][ 0]LogWindows:Error: HandleError re-entered.
LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationScripts.Automation: Client exited with error code: 3
LogPlayLevel: Stacktrace: ved Project.RunStandaloneClient(List1 DeployContextList, String ClientLogFile, ERunOptions ClientRunFlags, String ClientApp, String ClientCmdLine, ProjectParams Params) LogPlayLevel: ved Project.RunInternal(ProjectParams Params, String ServerLogFile, String ClientLogFile) LogPlayLevel: ved Project.Run(ProjectParams Params) LogPlayLevel: ved BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel: ved BuildCommand.Execute() LogPlayLevel: ved AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) LogPlayLevel: ved AutomationTool.Automation.Process(String[] CommandLine) LogPlayLevel: ved AutomationTool.Program.MainProc(Object Param) LogPlayLevel: ved AutomationTool.InternalUtils.RunSingleInstance(Action
1 Main, Object Param)
LogPlayLevel: ved AutomationTool.Program.Main()
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files…
LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 131.129119
LogPlayLevel: BUILD FAILED
how do i fix this, it is the trees i set in there are doing this !
pls reply fast