Hey guys! So i’m completely new to UE4 and i’m pretty much trying to re-create the Gmod Physgun (not the Gravity gun) in UE4 but i keep running in to issues. One of them isn’t actually an issue,more like a very confusing annoyance.
I keep getting one of those YE OL’ Blueprint Runtime Errors which states the following;
Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_BreakHitResult_HitComponent from function: ‘ExecuteUbergraph_FirstPersonCharacter’ from node: Set Simulate Physics in graph: EventGraph in object: FirstPersonCharacter with description: Accessed None trying to read property CallFunc_BreakHitResult_HitComponent
Please note that the blueprint works(at this point) as i want it to work. I left click and hold to grab an object and move it around,release to drop it. Right click to pretty much “Freeze” it in place with collisions enabled but every other physics aspect off by use of a “Set Simulate Physics” Node.
Here’s a video of my problem. Hope someone can help me out so i can be on my way,tackling the next issue that will probably arise directly after i find out whats causing that error. Also note that its FATAL ERROR its just a normal,NON Fatal Error.
Here’s the video of it.
And the variables i used were based off of this guide. https://wiki.unrealengine.com/Pick_Up_Physics_Object_Tutorial
TLDR; I’m getting a non fatal error and i wanna know why its happening since i’m new.